Connor
SOLIDUS
Connor

Assassin's Creed Unity looks breathtaking at times.

Pretty sure this is Watch Dogs, luke. Not remember me.

Maybe on video; the game in action is on absolute solid 30. Which is even more surprising when a rainstorm hits and the physics work doubles up and all.

Sad?

Few laps aren't enough of to form a rounded opinion on the game.

The only platforming that ticked me off in 2 was during the puzzles, other than that I'd constantly tap X and not much care for whats going on.

Now playing

I doubt I'll stop my car mid-game and start scrutinizing every track asset during a race. If I'm not noticing it and the game looks overall very impressive— they're doing it right.

Is it all that surprising they're cutting corners? These are the first batch of games, after all.

You can't expect everyone to like the same thing I suppose.

I remember Uncharted 3's shooting being extra sloppy at launch that they even had to patch it.

If the only uncharted game you've played is the 1st, then I don't blame you. That game had way too many shooting scenarios and can get pretty boring to the impatient.

What you're saying is pretty baseless.

Oh yes, I remember reading that in the jump festa interview. Forgot the exact implication of sleeping. Thanks for the correction.

That's a weird looking mouth you got there. Might wanna have it checked.

Yes because walking physically hinders my enjoyment/criticism of virtually designed worlds. Good logic.

Not really. You actually need to stop to set up camp and take rests every now and then, apparently. Else your crew would be exhausted and performance will drop.

Schreier: OK, so I have to ask one quick question: we know that you can drive the car in Final Fantasy XV, but will you be able to fly an airship and pilot it around the map?

I really wanted more of that city part, though.

Crazy to think a world that massive/detailed is on a console from 2005. (Referring to the 360, btw).