Borgrumm
Borgrumm
Borgrumm

Which doesn't help for those of us who don't want a kinect. Those of us who like exclusives on both consoles, but don't like paying extra money for something we neither want nor need.

Oh, certainly. I'm sure any attempt by either to make a gamepad equivalent will be recieved just like the Move.

Well if 4chan says an economic powerhouse is going to die, it must be true.

It's definitely an impressive controller. A controller isn't a console. The console itself, in terms of power and output, is far closer to PS360 than PS4 or Xbone. It'll succeed on the back of its unique tools like the controller, same as the Wii. But insisting that it's tech can be compared to its next-gen

If only it was shaped like Alfonso Ribeiro's head.

We must've seen different Mario Kart 8 gameplay videos. It's gorgeous, it's smooth, but it hardly looks like something a current-gen console couldn't do.

And is it soulsified, like the comment I was responding to proposed?

Glad to hear it. I wasn't trying to insinuate that I want invulnerable dodges, like GW2 (which I loathe beyond reason); more dodges like Souls dodges, which require direction and timing, but give you the basics you need, a sense I never got from MH. This is, of course, subjective. Thanks for being civil.

Well, when dodge controls are shit, having three extra meat shields is a massive bonus. My experience with dodges in Monster Hunter compared to Souls is that, in Souls games, you dodge an attack, and you dodge the attack. In MH, you dodge an attack, and you still get hit, because the skill has a trifecta of slow

I consider the Wii U a real console, but still... you gotta admit it's PS3/360-gen tech. It's a step behind, same as the Wii.

When was this introduced? I'm guessing it'd be on the 3DS version, since that's the most recent version I have the platform for.

This sounds great. Apply for the MH dev team.

That crafting and item consumption is part of what appeals to me. The primary issue I usually encounter stems from the "action without some risk" parts; there are games that implement risk versus reward well, like the Souls games. And there are games which implement extreme amounts of risk for actions which are so

Now that sounds like an interesting experience. I wish there'd be more single player accessibility to that, since that's what interests me, but thank you very much for the input.

I've said this in other threads on this article, but to reiterate: combat in Monster Hunter is similar to combat in Dark Souls. But combat timing, specifically, in Monster Hunter is as similar in Dark Souls as platforming in classic Mario is to Gears of War. No matter the weapon, all the defensive timing just feels

So tell me how I can enjoy this non-other-player-dependent combat. I know it's not the base game, because in the base game, dodge controls are wielded like an average obese American trying to dodge-roll from an incoming Ferrari. There are action games, and more comparably, the Souls games, where dodging is both a

Recommending this not only because I appreciate the input (I do), but because you beat Baal in Disgaea 3. I beat 1, 2, and 4, but just couldn't get through 3 because of Mao's voice actor. All the respects.

Please, tell me how I can access this very filled single-player experience. I've played and loved Dark Souls. My single player experiences with Monster Hunter lead me to believe that it is Dark Souls timed by someone who is really, really drunk and operating on a 5-second delay. I love the art. I love the world. I

OH GOD I'M THE BORG

What about those of us who adore the look and want to love the series, but are pushed away because it plays like someone who wanted to make Dark Souls but has the timing of a concussed duck?