Woah. Christina Hendricks can give side-eye while looking right at you almost as well as Nina Garcia can.
Woah. Christina Hendricks can give side-eye while looking right at you almost as well as Nina Garcia can.
Fair enough. Still, that's exactly where my mind went.
I wish you weren't probably right, but yeah.
This is awful. One of the detonations seems to have happened in a huge Starbucks right on Boylston Street that would have been packed with foot traffic today. People were down there with little kids waiting to meet their parents at the finish line. Fuck this horrible shit.
More space, scifi, and concept art. Less gross-nasty eye tumors.
Two days ago, I saw a young woman wearing a sweatshirt that read "[My University] Quidditch," and I see undergrads walking around with their Quidditch gear in the warmer months. I think it's hella cool, myself.
Alas, fake guns are not covered by that wildly inaccurate interpretation of an incredibly unambiguous phrase in the 2nd Amendment. Fake guns are first amendment, and nowadays shooting off your mouth has to be regulated out the ass, while shooting off your guns shall have no restrictions imposed upon it whatsoever.
That's not at all what I said. I only think they should actually have to pay for it, like everyone else. (Coke doesn't get paid, why should Heckler & Koch?) Also the substance of the article/video above rather bothers me, given that video games are rather harmless, while firearms are not.
It may just be that developers are paying for access to the guns. They must need to work with them a little bit, to get the sound right, and make sure the reload animations are somewhat realistic. There's probably no other way to get that kind of access without forking over some cash, which they probably agree to call…
That's probably the difference, that developers need the guns for authenticity, much more than the arms producers need to sell their weapons. I understand that "advertising" like that probably has very little effect on government procurement, but you have to wonder whether there aren't indirect benefits that do relate…
And that's precisely the point.
That's generally how advertising works, isn't it? You make a product, then pay someone to get the word out. Product placement is a huge part of how movies get financed (ever seen a Bond movie?). To my mind there's little difference, except that for the most part, normal people can't go buy assault weapons.
I do find it somewhat troubling that arms manufacturers are compensated for the weapons they make appearing in games, especially when you consider that having your gun show up in a game basically amounts to free advertising for it. (Same as on TV—you'd think that SIG/Sauer would have paid Fox for all the times Jack…
Ha. You kids. When I wanted to give myself late night panic attacks I had to use the Merck Manual.
Wow. These are very, very sad. I recently saw a similar photograph of Harriet Beecher Stowe's son, Charlie, very similar to these. I find the ones with children incredibly sad.
It's quite good, though extremely difficult on the higher levels. Enemies have dead-eye accuracy, and often wipe out entire squads during the early missions. Especially if you're playing Classic Ironman, the learning curve is extremely sharp. (I tried it about five times, and ended up losing all my soldiers—every last…
What kind of stat bonuses do you get for picking calico?
Very, very well played.
This only counts if he wins by hadouken.
Barf. Maybe put the full-on view after the jump, so the people who just finished eating lunch don't have to revisit what they've just eaten?